{"GAMEPLAY_COIN_TOSS_LOST": "You get an extra card", "GAMEPLAY_COIN_TOSS_WON": "You go first", "GAMEPLAY_FATIGUE_TITLE": "Fatigue", "GAMEPLAY_FATIGUE_TEXT": "Out of cards! Take {0} damage.", "GAMEPLAY_FATIGUE_HISTORY_TEXT": "Trying to draw from an empty deck deals increasing damage to your hero.", "GAMEPLAY_BURNED_CARDS_TITLE": "Burned Cards", "GAMEPLAY_BURNED_CARDS_HISTORY_TEXT": "Trying to draw with a full hand destroys the card.", "GAMEPLAY_END_TURN": "END TURN", "GAMEPLAY_END_TURN_BUTTON_COUNTDOWN": "{0}s", "GAMEPLAY_ENEMY_TURN": "ENEMY TURN", "GAMEPLAY_YOUR_TURN": "Your Turn", "GAMEPLAY_NEXT_TURN": "EXTRA TURN", "GAMEPLAY_DONE_TURN": "DONE", "GAMEPLAY_RESTART_PUZZLES": "LOADING PUZZLE...", "GAMEPLAY_ERROR_PLAY_REJECTED": "Too late! Your turn is over.", "GAMEPLAY_MOBILE_BATTLECRY_CANCELED": "Battlecry canceled.", "GAMEPLAY_MOBILE_TARGETING_CANCELED": "Targeting canceled.", "GAMEPLAY_MANA_COUNTER": "{0}/{1}", "GAMEPLAY_PlayErrors_REQ_ATTACK_GREATER_THAN_0": "A character with no Attack Value cannot attack", "GAMEPLAY_PlayErrors_REQ_ATTACKER_CAN_ATTACK": "That character can't attack", "GAMEPLAY_PlayErrors_REQ_ATTACKER_NOT_FROZEN": "Frozen characters can't attack", "GAMEPLAY_PlayErrors_REQ_CAN_BE_ATTACKED": "Character cannot be attacked", "GAMEPLAY_PlayErrors_REQ_CAN_BE_TARGETED_BY_HERO_POWERS": "Can't be targeted by Hero Powers", "GAMEPLAY_PlayErrors_REQ_CAN_BE_TARGETED_BY_OPPONENTS": "Character cannot be targeted", "GAMEPLAY_PlayErrors_REQ_CAN_BE_TARGETED_BY_SPELLS": "Can't be targeted by Spells", "GAMEPLAY_PlayErrors_REQ_CHARGE_TARGET": "Select a character with Charge", "GAMEPLAY_PlayErrors_REQ_DAMAGED_TARGET": "Select a damaged character", "GAMEPLAY_PlayErrors_REQ_ENCHANTED_TARGET": "Select an Enchanted character", "GAMEPLAY_PlayErrors_REQ_ENEMY_TARGET": "Select an enemy", "GAMEPLAY_PlayErrors_REQ_ENOUGH_MANA": "Not enough Mana", "GAMEPLAY_PlayErrors_REQ_ENOUGH_HEALTH": "Not enough Health", "GAMEPLAY_PlayErrors_REQ_ENOUGH_ARMOR": "Not enough Armor", "GAMEPLAY_PlayErrors_REQ_ENOUGH_COIN": "Not enough Gold", "GAMEPLAY_PlayErrors_REQ_FRIENDLY_TARGET": "Select a friendly character", "GAMEPLAY_PlayErrors_REQ_FROZEN_TARGET": "Select a Frozen character", "GAMEPLAY_PlayErrors_REQ_HAS_PLAYED_SPELL_THIS_GAME": "Must have played a spell this game", "GAMEPLAY_PlayErrors_REQ_HERO_OR_MINION_TARGET": "You must target a character", "GAMEPLAY_PlayErrors_REQ_HERO_TARGET": "You must target a Hero", "GAMEPLAY_PlayErrors_REQ_MINIMUM_ENEMY_MINIONS": "The enemy must have at least {0} |4(minion,minions)", "GAMEPLAY_PlayErrors_REQ_MINION_CAP": "You cannot have any more minions", "GAMEPLAY_PlayErrors_REQ_MINION_OR_ENEMY_HERO": "Select a minion or the enemy hero", "GAMEPLAY_PlayErrors_REQ_MINION_SLOT_OR_MANA_CRYSTAL_SLOT": "You cannot have any more minions or\\nMana Crystals", "GAMEPLAY_PlayErrors_REQ_MINION_TARGET": "Select a minion", "GAMEPLAY_PlayErrors_REQ_LOCATION_TARGET": "Select a location", "GAMEPLAY_PlayErrors_REQ_LOCATION_OR_MINION_TARGET": "Select a minion or location", "GAMEPLAY_PlayErrors_REQ_TARGET_SILVER_HAND_RECRUIT": "Select a Silver Hand Recruit", "GAMEPLAY_PlayErrors_REQ_MINIMUM_CORPSES": "Not enough Corpses", "GAMEPLAY_PlayErrors_REQ_MINIMUM_CORPSES_CLASS": "Only Death Knights can use Corpses", "GAMEPLAY_PlayErrors_REQ_NONSELF_TARGET": "Minion cannot target itself", "GAMEPLAY_PlayErrors_REQ_NONSTEALTH_ENEMY_TARGET": "Stealthed characters can't be targeted or attacked", "GAMEPLAY_PlayErrors_REQ_NOT_EXHAUSTED_ACTIVATE": "That character already attacked", "GAMEPLAY_PlayErrors_REQ_NOT_EXHAUSTED_ACTIVATE_TITAN": "This titan has no more abilities", "GAMEPLAY_PlayErrors_REQ_NOT_EXHAUSTED_HERO_POWER": "Hero Powers can only be used once a turn", "GAMEPLAY_PlayErrors_REQ_NOT_EXHAUSTED_LOCATION": "That Location can't be used\\n for another turn", "GAMEPLAY_PlayErrors_REQ_NOT_EXHAUSTED_LOCATION_COOLDOWN": "That Location can't be used\\n for another {0} |4(turn,turns)", "GAMEPLAY_PlayErrors_REQ_NOT_MINION_JUST_PLAYED": "Minions cannot attack the turn \\nthey are played", "GAMEPLAY_PlayErrors_REQ_NUM_MINION_SLOTS": "You have too many minions to play that", "GAMEPLAY_PlayErrors_REQ_NUM_ENEMY_MINION_SLOTS": "Your opponent has too many minions to play that", "GAMEPLAY_PlayErrors_REQ_MAX_SECRETS": "You can only have {0} |4(Secret,Secrets)", "GAMEPLAY_PlayErrors_REQ_MAX_QUESTS": "You can only have {0} |4(Quest, Quests)", "GAMEPLAY_PlayErrors_REQ_SECRET_ZONE_CAP": "You can only have {0} cards in\\nyour Secret Zone", "GAMEPLAY_PlayErrors_REQ_STEALTHED_TARGET": "Select a Stealthed character", "GAMEPLAY_PlayErrors_REQ_SUBCARD_IS_PLAYABLE": "Neither of these options are valid", "GAMEPLAY_PlayErrors_REQ_SUBCARD_IS_PLAYABLE_TITAN": "That titan's abilities cannot be used right now", "GAMEPLAY_PlayErrors_REQ_TARGET_ATTACKED_THIS_TURN": "You must target a character who already attacked", "GAMEPLAY_PlayErrors_REQ_TARGET_EXACT_COST": "Select a minion with a cost of {0}", "GAMEPLAY_PlayErrors_REQ_TARGET_MAX_COST": "Select a minion with a cost of {0} or less", "GAMEPLAY_PlayErrors_REQ_TARGET_FOR_COMBO": "You cannot play that without a target", "GAMEPLAY_PlayErrors_REQ_TARGET_FOR_NO_COMBO": "You cannot play that without a target", "GAMEPLAY_PlayErrors_REQ_TARGET_IF_AVAILABLE": "You cannot play that without a target", "GAMEPLAY_PlayErrors_REQ_TARGET_MAGNET": "There is a minion that you must target", "GAMEPLAY_PlayErrors_REQ_TARGET_MAX_ATTACK": "Select a character with an Attack of {0} or less", "GAMEPLAY_PlayErrors_REQ_TARGET_MIN_ATTACK": "Select a character with an Attack of {0} or more", "GAMEPLAY_PlayErrors_REQ_TARGET_HEALTH_LESS_THAN_EQUAL_MY_HEALTH": "Select a character with Health of {0} or less", "GAMEPLAY_PlayErrors_REQ_TARGET_TAUNTER_MINION": "A minion with Taunt is in the way", "GAMEPLAY_PlayErrors_REQ_TARGET_TAUNTER_CHARACTER": "A character with Taunt is in the way", "GAMEPLAY_PlayErrors_REQ_TARGET_TO_PLAY": "You cannot play that without a target", "GAMEPLAY_PlayErrors_REQ_TARGET_TO_ATTACK": "There is nothing to attack", "GAMEPLAY_PlayErrors_REQ_TARGET_WITH_RACE": "That's not the correct minion type", "GAMEPLAY_PlayErrors_REQ_UNIQUE_SECRET": "This card is already in play", "GAMEPLAY_PlayErrors_REQ_MINION_CAP_IF_TARGET_AVAILABLE": "You cannot have any more minions", "GAMEPLAY_PlayErrors_REQ_WEAPON_EQUIPPED": "You have to have a weapon", "GAMEPLAY_PlayErrors_REQ_TARGET_NOT_HAVE_TAG": "Select a different target", "GAMEPLAY_PlayErrors_REQ_TARGET_MUST_HAVE_TAG": "Select a different target", "GAMEPLAY_PlayErrors_REQ_ENEMY_TARGET_NOT_IMMUNE": "That character is immune", "GAMEPLAY_PlayErrors_REQ_ENEMY_TARGET_NOT_IMMUNE_TO_FIRE_SPELLS": "That character is immune to fire", "GAMEPLAY_PlayErrors_REQ_ENTIRE_ENTOURAGE_NOT_IN_PLAY": "You already have one of each totem", "GAMEPLAY_PlayErrors_REQ_MINIMUM_TOTAL_MINIONS": "There must be at least {0} |4(minion,minions) on the battlefield", "GAMEPLAY_PlayErrors_REQ_MUST_TARGET_TAUNTER": "You must target a minion with taunt", "GAMEPLAY_PlayErrors_REQ_UNDAMAGED_TARGET": "You must target an undamaged character", "GAMEPLAY_PlayErrors_REQ_DRAG_TO_PLAY": "You must drag that to a target", "GAMEPLAY_PlayErrors_REQ_CAN_BE_TARGETED_BY_BATTLECRIES": "Can't be targeted by Battlecries", "GAMEPLAY_PlayErrors_REQ_CAN_BE_TARGETED_BY_COMBOS": "Can't be targeted by Combos", "GAMEPLAY_PlayErrors_REQ_CAN_BE_TARGETED_BY_LOCATIONS": "Can't be targeted by Locations", "GAMEPLAY_PlayErrors_REQ_LEGENDARY_TARGET": "You must target a legendary minion", "GAMEPLAY_PlayErrors_REQ_FRIENDLY_MINION_DIED_THIS_TURN": "No friendly minions have died this turn", "GAMEPLAY_PlayErrors_REQ_TARGET_IF_AVAILABLE_AND_DRAGON_IN_HAND": "You cannot play that without a target", "GAMEPLAY_PlayErrors_REQ_TARGET_IF_AVAILABLE_AND_PLAYER_HEALTH_CHANGED_THIS_TURN": "You cannot play that without a target", "GAMEPLAY_PlayErrors_REQ_FRIENDLY_MINION_DIED_THIS_GAME": "No friendly minions have died this game", "GAMEPLAY_PlayErrors_REQ_MINION_DIED_THIS_GAME": "No minions have died this game", "GAMEPLAY_PlayErrors_REQ_FRIENDLY_MINIONS_OF_RACE_DIED_THIS_GAME": "No valid friendly minions have died this game", "GAMEPLAY_PlayErrors_REQ_FRIENDLY_MINION_OF_RACE_DIED_THIS_TURN": "No valid friendly minions have died this turn", "GAMEPLAY_PlayErrors_REQ_FRIENDLY_MINION_OF_RACE_IN_HAND": "You have no valid minions in your hand", "GAMEPLAY_PlayErrors_REQ_ENEMY_MINION_OF_RACE_IN_PLAY": "Your enemy has no valid minions in play", "GAMEPLAY_PlayErrors_REQ_ENEMY_MINION_OF_RACE_IN_PLAY_BG": "There are no valid minions in the Tavern.", "GAMEPLAY_PlayErrors_REQ_FRIENDLY_TAUNT_MINION_DIED_THIS_GAME": "No valid friendly minions have died this game", "GAMEPLAY_PlayErrors_REQ_TARGET_NOT_IN_PLAY": "You must target a card in hand", "GAMEPLAY_PlayErrors_REQ_ENEMY_WEAPON_EQUIPPED": "Your enemy must have a weapon", "GAMEPLAY_PlayErrors_REQ_TARGET_IF_AVAILABLE_AND_MINIMUM_FRIENDLY_MINIONS": "You cannot play that without a target", "GAMEPLAY_PlayErrors_REQ_TARGET_WITH_BATTLECRY": "Select a character with Battlecry", "GAMEPLAY_PlayErrors_REQ_TARGET_WITH_DEATHRATTLE": "Select a character with Deathrattle", "GAMEPLAY_PlayErrors_REQ_TARGET_IF_AVAILABLE_AND_MINIMUM_FRIENDLY_SECRETS": "You cannot play that without a target", "GAMEPLAY_PlayErrors_REQ_TARGET_IF_AVAILABE_AND_ELEMENTAL_PLAYED_LAST_TURN": "You cannot play that without a target", "GAMEPLAY_PlayErrors_REQ_TARGET_NOT_VAMPIRE": "That minion is already a vampire", "GAMEPLAY_PlayErrors_REQ_TARGET_NOT_DAMAGEABLE_ONLY_BY_WEAPONS": "That character can only be damaged by weapons", "GAMEPLAY_PlayErrors_REQ_NOT_DISABLED_HERO_POWER": "Your Hero Power is disabled", "GAMEPLAY_PlayErrors_REQ_MUST_PLAY_OTHER_CARD_FIRST": "You must play a card first", "GAMEPLAY_PlayErrors_REQ_HAND_NOT_FULL": "Your hand is full", "GAMEPLAY_PlayErrors_REQ_CANNOT_PLAY_THIS": "You cannot play that", "GAMEPLAY_PlayErrors_REQ_OPPONENT_PLAYED_CARDS_THIS_GAME": "Your opponent has not played any cards", "GAMEPLAY_PlayErrors_REQ_FRIENDLY_DEATHRATTLE_MINION_DIED_THIS_GAME": "No friendly Deathrattle minions have died this game", "GAMEPLAY_PlayErrors_REQ_FRIENDLY_REBORN_MINION_DIED_THIS_GAME": "No friendly Reborn minions have died this game", "GAMEPLAY_PlayErrors_REQ_TARGET_NON_TRIPLED_MINION": "Cannot be used on a Golden minion", "GAMEPLAY_PlayErrors_REQ_SOLD_MINION_THIS_TURN": "You haven't sold any minions yet this turn", "GAMEPLAY_PlayErrors_REQ_BOUGHT_MINION_THIS_TURN": "You haven't bought any minions yet this turn", "GAMEPLAY_PlayErrors_REQ_NOT_MINION_DORMANT": "That minion is dormant", "GAMEPLAY_PlayErrors_REQ_TARGET_NOT_DORMANT": "That minion is dormant", "GAMEPLAY_PlayErrors_REQ_TARGET_NOT_UNTOUCHABLE": "That cannot be targeted", "GAMEPLAY_PlayErrors_REQ_NOT_IN_COOLDOWN": "Still on cooldown for {0} more |4(turn,turns)", "GAMEPLAY_PlayErrors_REQ_TARGET_IS_MERC": "[PH] That is not a Mercenary", "GAMEPLAY_PlayErrors_REQ_TARGET_IS_NON_MERC": "[PH] That is not a Non-Mercenary", "GAMEPLAY_PlayErrors_REQ_TWO_OF_A_KIND": "Must have a potential triple", "GAMEPLAY_PlayErrors_REQ_HAS_OVERLOADED_MANA": "Must have overloaded mana", "GAMEPLAY_PlayErrors_REQ_TRADEABLE": "Your deck must have at least one card", "GAMEPLAY_PlayErrors_REQ_NOT_LEGENDARY_TARGET": "You cannot target a legendary minion", "GAMEPLAY_PlayErrors_REQ_LETTUCE_ABILITY_CANNOT_TARGET_OWNER": "This mercenary cannot target itself with this ability", "GAMEPLAY_PlayErrors_REQ_MINIMUM_TAVERN_TIER_LEVEL_TO_PLAY": "You have not reached the required Tavern Tier for this.", "GAMEPLAY_PlayErrors_REQ_CARD_TAVERN_TIER_LEVEL_TO_PLAY": "You must be at least this card's Tavern Tier to play it.", "GAMEPLAY_PlayErrors_REQ_TARGET_IS_NON_TITAN": "You cannot target a Titan.", "GAMEPLAY_PlayErrors_REQ_TARGET_EXACT_ATTACK": "Select a minion with an attack of {0}", "GAMEPLAY_PlayErrors_REQ_MINIMUM_NON_GOLDEN_ENEMY_MINIONS": "There must be at least {0} non-golden |4(minion,minions) in the tavern", "GAMEPLAY_PlayErrors_REQ_TARGET_HAS_END_OF_TURN_POWER_TO_TRIGGER_THIS_TURN": "Target must have an end of turn power that's about to be triggered end of this turn", "GAMEPLAY_PlayErrors_REQ_MINIMUM_GAME_TURN": "You have not reached the required Turn to play this.", "GAMEPLAY_PlayErrors_REQ_SOURCE_MUST_HAVE_TAG_CHARGES": "This has no charges left.", "GAMEPLAY_TOOLTIP_DECK_DESCRIPTION": "You have {0} |4(card,cards) in your deck.", "GAMEPLAY_TOOLTIP_DECK_DESCRIPTION_DEMON_PORTAL_FRIENDLY": "You have an endless portal of Demons.", "GAMEPLAY_TOOLTIP_DECK_DESCRIPTION_DEMON_PORTAL_FRIENDLY_BUFFED": "You have an endless portal of Demons with +{0}/+{1}.", "GAMEPLAY_TOOLTIP_DECK_DESCRIPTION_DEMON_PORTAL_OPPOSING": "Your opponent has an endless portal of Demons.", "GAMEPLAY_TOOLTIP_DECK_DESCRIPTION_DEMON_PORTAL_OPPOSING_BUFFED": "Your opponent has an endless portal of Demons with +{0}/+{1}.", "GAMEPLAY_TOOLTIP_DECK_HEADLINE": "Deck", "GAMEPLAY_TOOLTIP_DECK_HEADLINE_DEMON_PORTAL": "Legion Portal", "GAMEPLAY_TOOLTIP_CORPSES": "Corpses", "GAMEPLAY_TOOLTIP_CORPSES_DESCRIPTION": "Resource gained when a friendly minion dies.", "GAMEPLAY_TOOLTIP_HAND_HEADLINE": "Hand", "GAMEPLAY_TOOLTIP_HAND_DESCRIPTION": "You have {0} |4(card,cards) in your hand.", "GAMEPLAY_TOOLTIP_TEAMMATE_HAND_DESCRIPTION": "Your teammate has {0} |4(card,cards) in their hand.", "GAMEPLAY_TOOLTIP_HAND_FULL_HEADLINE": "Hand Full", "GAMEPLAY_TOOLTIP_HAND_FULL_DESCRIPTION": "You have {0} |4(card,cards) in your hand! Your hand is full.", "GAMEPLAY_TOOLTIP_TEAMMATE_HAND_FULL_DESCRIPTION": "Your teammate has {0} |4(card,cards) in their hand! Their hand is full.", "GAMEPLAY_TOOLTIP_FATIGUE_DECK_DESCRIPTION": "You are out of cards! You'll take damage every time you try to draw cards from now on.", "GAMEPLAY_TOOLTIP_FATIGUE_DECK_HEADLINE": "Fatigued", "GAMEPLAY_TOOLTIP_ENEMYDECK_DESC": "There |4(is {0} card,are {0} cards) in your opponent's deck.", "GAMEPLAY_TOOLTIP_ENEMYDECK_HEADLINE": "Enemy Deck", "GAMEPLAY_TOOLTIP_FATIGUE_ENEMYDECK_DESCRIPTION": "Your opponent is out of cards! They'll take damage every time they try to draw cards from now on.", "GAMEPLAY_TOOLTIP_FATIGUE_ENEMYDECK_HEADLINE": "Fatigued", "GAMEPLAY_TOOLTIP_MANA_DESCRIPTION": "When your turn starts, you'll gain a new crystal and fill empty ones.", "GAMEPLAY_TOOLTIP_MANA_HEADLINE": "Mana Crystals", "GAMEPLAY_TOOLTIP_MANA_LOCKED_DESCRIPTION": "{0} Mana |4(Crystal,Crystals) <b>Overloaded</b> last turn.", "GAMEPLAY_TOOLTIP_MANA_LOCKED_HEADLINE": "Locked Mana Crystals", "GAMEPLAY_TOOLTIP_MANA_OVERLOAD_DESCRIPTION": "{0} Mana |4(Crystal,Crystals) <b>Overloaded</b>.", "GAMEPLAY_TOOLTIP_MANA_OVERLOAD_HEADLINE": "Overload", "GAMEPLAY_TOOLTIP_MANA_COIN_DESCRIPTION": "Spend your gold pieces on cards to manipulate your deck.", "GAMEPLAY_TOOLTIP_MANA_COIN_HEADLINE": "Gold Pieces", "GAMEPLAY_TOOLTIP_SAVED_COIN_HEADLINE": "Saved Gold", "GAMEPLAY_TOOLTIP_ENEMYHAND_DESC_TUT": "Your enemy's hand of cards. Players draw one each turn.", "GAMEPLAY_TOOLTIP_ENEMYHAND_DESC": "Your enemy's hand contains {0} |4(card,cards).", "GAMEPLAY_TOOLTIP_ENEMYHAND_DESC_SINGLE": "Your enemy's hand contains {0} |4(card,cards).", "GAMEPLAY_TOOLTIP_ENEMYHAND_HEADLINE": "Enemy Hand", "GAMEPLAY_TOOLTIP_ENEMYOVERLOAD_DESC": "{0} Mana |4(Crystal,Crystals) <b>Overloaded</b>.", "GAMEPLAY_TOOLTIP_ENEMYOVERLOAD_HEADLINE": "Enemy Overload", "GAMEPLAY_TOOLTIP_BACON_SAVED_GOLD": "{0} extra Gold next turn.", "GAMEPLAY_TOOLTIP_BACON_GOLD": "Spend your Gold to buy cards or take other actions.", "GAMEPLAY_TOOLTIP_BACON_CHRONUM_DESCRIPTION": "Used to buy cards in a Timewarp. Does not carry over between turns.", "GAMEPLAY_TOOLTIP_BACON_CHRONUM_HEADLINE": "Chronum", "GAMEPLAY_TOOLTIP_BACON_AVAILABLE_RACES_HEADLINE": "In this game:", "GAMEPLAY_TOOLTIP_BACON_UNAVAILABLE_RACES_HEADLINE": "Not in this game:", "GAMEPLAY_TOOLTIP_BACON_INACTIVE_RACES_HEADLINE": "Coming Soon:", "GAMEPLAY_TOOLTIP_TITAN_ABILITY_LOCKED_NAME": "Locked Ability", "GAMEPLAY_TOOLTIP_TITAN_ABILITY_LOCKED_TEXT": "This Ability was previously activated and cannot be used again.", "GAMEPLAY_SEPARATOR": ",", "GAMEPLAY_TOOLTIP_BACON_DARKMOON_PRIZES_HEADLINE": "Darkmoon Prizes", "GAMEPLAY_TOOLTIP_BACON_DARKMOON_PRIZES_DESC": "{0} |4(turn,turns) left until you <b>Discover</b> one of the Darkmoon Prizes!", "GAMEPLAY_TOOLTIP_BACON_TURN_HEADLINE": "Turn {0}", "GAMEPLAY_TOOLTIP_BACON_COMBAT_HEADLINE": "Combat {0}", "GAMEPLAY_TOOLTIP_LETTUCE_BENCH_HEADLINE": "Bench", "GAMEPLAY_TOOLTIP_LETTUCE_BENCH_DESCRIPTION": "You have {0} |4(Mercenary,Mercenaries) on your bench.", "GAMEPLAY_TOOLTIP_LETTUCE_ENEMYBENCH_HEADLINE": "Enemy Bench", "GAMEPLAY_TOOLTIP_LETTUCE_ENEMYBENCH_DESCRIPTION": "There |4(is {0} Mercenary,are {0} Mercenaries) on your opponent's bench.", "GAMEPLAY_EMOTE_LABEL_GREETINGS": "Greetings", "GAMEPLAY_EMOTE_LABEL_WELL_PLAYED": "Well Played", "GAMEPLAY_EMOTE_LABEL_THANKS": "Thanks", "GAMEPLAY_EMOTE_LABEL_OOPS": "Oops", "GAMEPLAY_EMOTE_LABEL_THREATEN": "Threaten", "GAMEPLAY_EMOTE_LABEL_SORRY": "Sorry", "GAMEPLAY_EMOTE_LABEL_WOW": "Wow", "GAMEPLAY_EMOTE_LABEL_DISABLED_EMOTES": "...", "GAMEPLAY_EMOTE_SQUELCH": "Squelch", "GAMEPLAY_EMOTE_SQUELCH_ALL": "Mute All", "GAMEPLAY_EMOTE_SQUELCH_TEAMMATE": "Mute Teammate", "GAMEPLAY_EMOTE_SQUELCH_OPPONENTS": "Mute Opponents", "GAMEPLAY_EMOTE_UNSQUELCH": "Unsquelch", "GAMEPLAY_EMOTE_UNSQUELCH_ALL": "Unmute", "GAMEPLAY_EMOTE_UNSQUELCH_TEAMMATE": "Unmute Teammate", "GAMEPLAY_EMOTE_UNSQUELCH_OPPONENTS": "Unmute Opponents", "GAMEPLAY_WIN_REWARD_PROGRESS": "Wins {0}/{1}", "GAMEPLAY_END_OF_GAME_VICTORY": "Victory!", "GAMEPLAY_END_OF_GAME_VICTORY_MAYBE": "Victory?", "GAMEPLAY_END_OF_GAME_DEFEAT": "Defeat!", "GAMEPLAY_END_OF_GAME_DEFEAT_MAYBE": "Defeat?", "GAMEPLAY_END_OF_GAME_TIE_ESCAPED": "Escaped!", "GAMEPLAY_END_OF_GAME_PLACE_1": "1st Place!!!", "GAMEPLAY_END_OF_GAME_PLACE_2": "2nd Place!!", "GAMEPLAY_END_OF_GAME_PLACE_3": "3rd Place!", "GAMEPLAY_END_OF_GAME_PLACE_4": "4th Place!", "GAMEPLAY_END_OF_GAME_PLACE_5": "5th Place", "GAMEPLAY_END_OF_GAME_PLACE_6": "6th Place", "GAMEPLAY_END_OF_GAME_PLACE_7": "7th Place", "GAMEPLAY_END_OF_GAME_PLACE_8": "8th Place", "GAMEPLAY_DUOS_END_OF_GAME_PLACE_1": "1st Place!!!", "GAMEPLAY_DUOS_END_OF_GAME_PLACE_2": "2nd Place!!", "GAMEPLAY_DUOS_END_OF_GAME_PLACE_3": "3rd Place", "GAMEPLAY_DUOS_END_OF_GAME_PLACE_4": "4th Place", "GAMEPLAY_END_OF_GAME_RATING": "Rating", "GAMEPLAY_SECRET_BANNER_TITLE": "Secret!", "GAMEPLAY_SECRET_NAME": "Secret", "GAMEPLAY_SECRET_NAME_PALADIN": "Paladin Secret", "GAMEPLAY_SECRET_NAME_MAGE": "Mage Secret", "GAMEPLAY_SECRET_NAME_HUNTER": "Hunter Secret", "GAMEPLAY_SECRET_NAME_ROGUE": "Rogue Secret", "GAMEPLAY_SECRET_DESC": "This is hidden until a secret action occurs... Watch out!", "GAMEPLAY_FORGE_NAME": "Forge", "GAMEPLAY_FORGE_DESC": "[x]Your opponent\\n <b>Forged</b> a card into\\n an upgraded version!", "GAMEPLAY_QUESTLINE_PART_1": "Part I", "GAMEPLAY_QUESTLINE_PART_2": "Part II", "GAMEPLAY_QUESTLINE_PART_3": "Part III", "GAMEPLAY_QUESTLINE_PART_4": "Final Reward", "GAMEPLAY_ATTACK_1": "1 Attack", "GAMEPLAY_ATTACK_3": "3 Attack", "GAMEPLAY_ATTACK_5": "5 Attack", "GAMEPLAY_ATTACK_7": "7 Attack", "GAMEPLAY_REQUIRES_BOTH": "Requires both cards in hand", "GAMEPLAY_COST_0": "0-Cost", "GAMEPLAY_COST_1": "1-Cost", "GAMEPLAY_COST_2": "2-Cost", "GAMEPLAY_COST_3": "3-Cost", "GAMEPLAY_COST_4": "4-Cost", "GAMEPLAY_COST_5": "5-Cost", "GAMEPLAY_COST_6": "6-Cost", "GAMEPLAY_COST_7": "7-Cost", "GAMEPLAY_COST_8": "8-Cost", "GAMEPLAY_COST_9": "9-Cost", "GAMEPLAY_MULLIGAN_CHO_GALL_1": "Ogre Up", "GAMEPLAY_MULLIGAN_CHO_GALL_2": "Return to Ogre", "GAMEPLAY_MULLIGAN_CHO_GALL_3": "Become Ogre", "GAMEPLAY_MULLIGAN_CHO_GALL_4": "Ogregate", "GAMEPLAY_MULLIGAN_CHO_GALL_5": "Ogre-ize", "GAMEPLAY_MULLIGAN_CANCEL_CONFIRMATION": "Cancel", "GAMEPLAY_MULLIGAN_WAITING_CONFIRMATION": "Waiting", "GAMEPLAY_MULLIGAN_STARTING_HAND": "Starting Hand", "GAMEPLAY_MULLIGAN_SUBTITLE": "Keep or Replace Cards", "GAMEPLAY_MULLIGAN_WAITING": "Opponent Still Choosing...", "GAMEPLAY_MULLIGAN_REPLACE": "REPLACED", "GAMEPLAY_MULLIGAN_BEST_PLACE": "Best: {0} place", "GAMEPLAY_MULLIGAN_ANOMALY": "Anomaly", "GAMEPLAY_MULLIGAN_ANOMALIES": "Anomalies", "GAMEPLAY_MULLIGAN_ANOMALY_SUBTITLE": "Random Effect in Play", "GAMEPLAY_ENCHANTMENT_MULTIPLIER_HEADER": "{0}x {1}", "GAMEPLAY_CHOOSE_ONE": "Choose One", "GAMEPLAY_CHOOSE_ONE_HERO_POWER": "Choose One", "GAMEPLAY_CHOOSE_ONE_ADAPT_ALL_MINIONS": "Choose one for all your minions:", "GAMEPLAY_CHOOSE_ONE_ADAPT_ALL_RECRUITS": "Choose one for all your Recruits:", "GAMEPLAY_CHOOSE_ONE_ADAPT_ALL_MURLOCS": "Choose one for all your Murlocs:", "GAMEPLAY_CHOOSE_AN_ABILITY": "Choose an Ability", "GAMEPLAY_CHOOSE_ONE_WINNER": "Guess the Winner!", "GAMEPLAY_BACON_MAGIC_ITEM_HEADER": "Trinket Shop", "GAMEPLAY_MAGIC_ITEM_CAPTION": "Choose one to buy:", "GAMEPLAY_MURLOC_HOLMES_QUESTION_1": "Which card was in your opponent's starting hand?", "GAMEPLAY_MURLOC_HOLMES_QUESTION_2": "Which card is in your opponent's hand?", "GAMEPLAY_MURLOC_HOLMES_QUESTION_3": "Which card is in your opponent's deck?", "GAMEPLAY_STARSHIP_PIECES": "Starship Pieces", "GAMEPLAY_MURLOC_HOLMES_CLUE": "Clue", "GAMEPLAY_MURLOC_HOLMES_WARBAND_QUESTION": "Which minion was in your next opponent's last warband?", "GAMEPLAY_TIMEWARPED_NELLIES_SHIP_DISCOVER_CAPTION_DISCOVER": "Choose for Timewarped\\nNellie's ship", "GAMEPLAY_TIMEWARPED_PERFORMER_CAPTION_DISCOVER": "Choose for\\nTimewarped Performer", "GAMEPLAY_BACON_POWER_OF_THE_STORM_CAPTION_DISCOVER": "Choose a Hero Power\\nfor this turn", "GAMEPLAY_TIMEWARPED_LUCKY_EGG_DISCOVER_CAPTION_DISCOVER": "Choose for Timewarped\\nLucky Egg", "GAMEPLAY_SUSPICIOUS_GUESS_HEADLINE": "Which card did your opponent choose?", "GAMEPLAY_AI_OPPONENT_NAME": "The Innkeeper", "GAMEPLAY_GOLDHERO_WINS": "Wins!", "GAMEPLAY_DISCONNECT_HEADER": "Disconnected", "GAMEPLAY_DISCONNECT_BODY_RESET": "Game completed and recorded! Reconnecting to the Hearthstone servers.", "GAMEPLAY_DISCONNECT_BODY": "Game completed and recorded! Restart Hearthstone to continue.", "GAMEPLAY_SPECTATOR_DISCONNECT_BODY_RESET": "You were disconnected. Reconnecting now. You may have to restart spectator mode.", "GAMEPLAY_SPECTATOR_DISCONNECT_BODY": "You were disconnected. Restart Hearthstone to continue. You may have to restart spectator mode.", "GAMEPLAY_HISTORY_CREATED_BY": "Created by\\n{0}", "GAMEPLAY_HERO_POWER_NATURE_IMBUE": "Next Imbue:\\n{0}/2 Spells", "GAMEPLAY_COPY_DEATHRATTLE": "Copied Deathrattle from {0}.", "GAMEPLAY_SCORE_SCREEN_TITLE_CONGRATS": "Congratulations!", "GAMEPLAY_MISSING_OPPONENT_NAME": "Your Opponent", "GAMEPLAY_MISSING_TEAMMATE_NAME": "Your Teammate", "GAMEPLAY_HIDDEN_PLAYER_NAME": "You", "GAMEPLAY_UNKNOWN_CREATED_BY": "another card", "GAMEPLAY_EMOTE_LABEL_FIREWORKS": "Wow", "GAMEPLAY_DISCOVER_JUGGERNAUT": "Choose your rival Captain...", "GAMEPLAY_CHARGES_COUNTER_LABEL": "Charges", "FB_ELO_SPIRITS": "Choose a Bonus!", "FB_ELO_GREATERSPIRITS": "Choose a Greater Bonus!", "GAMEPLAY_DIAMOND_SPELLSTONE_1": "<i>(Cast 4 spells to upgrade.)</i>", "GAMEPLAY_DIAMOND_SPELLSTONE_2": "<i>(Cast 3 more spells to upgrade.)</i>", "GAMEPLAY_DIAMOND_SPELLSTONE_3": "<i>(Cast 2 more spells to upgrade.)</i>", "GAMEPLAY_DIAMOND_SPELLSTONE_4": "<i>(Cast 1 more spell to upgrade.)</i>", "GAMEPLAY_PEARL_SPELLSTONE_1": "<i>(Restore 3 Health to upgrade.)</i>", "GAMEPLAY_PEARL_SPELLSTONE_2": "<i>(Restore 2 more Health to upgrade.)</i>", "GAMEPLAY_PEARL_SPELLSTONE_3": "<i>(Restore 1 more Health to upgrade.)</i>", "GAMEPLAY_SAPPHIRE_SPELLSTONE_1": "<i>(<b>Overload</b> 3 Mana Crystals to upgrade.)</i>", "GAMEPLAY_SAPPHIRE_SPELLSTONE_2": "<i>(<b>Overload</b> 2 more Mana Crystals to upgrade.)</i>", "GAMEPLAY_SAPPHIRE_SPELLSTONE_3": "<i>(<b>Overload</b> 1 more Mana Crystal to upgrade.)</i>", "GAMEPLAY_JASPER_SPELLSTONE_1": "<i>(Gain 3 Armor to upgrade.)</i>", "GAMEPLAY_JASPER_SPELLSTONE_2": "<i>(Gain 2 more Armor to upgrade.)</i>", "GAMEPLAY_JASPER_SPELLSTONE_3": "<i>(Gain 1 more Armor to upgrade.)</i>", "GAMEPLAY_AMETHYST_SPELLSTONE_1": "<i>(Take damage from your cards to upgrade.)</i>", "GAMEPLAY_AMETHYST_SPELLSTONE_2": "<i>(Take damage from your cards to upgrade.)</i>", "GAMEPLAY_AMETHYST_SPELLSTONE_3": "<i>(Take damage from your cards to upgrade.)</i>", "GAMEPLAY_RUBY_SPELLSTONE_1": "<i>(Play 2 Elementals to_upgrade.)</i>", "GAMEPLAY_RUBY_SPELLSTONE_2": "<i>(Play 1 more Elemental to_upgrade.)</i>", "GAMEPLAY_ONYX_SPELLSTONE_1": "<i>(Play 3 <b>Deathrattle</b> cards to upgrade.)</i>", "GAMEPLAY_ONYX_SPELLSTONE_2": "<i>(Play 2 more <b>Deathrattle</b> cards to upgrade.)</i>", "GAMEPLAY_ONYX_SPELLSTONE_3": "<i>(Play 1 more <b>Deathrattle</b> card to upgrade.)</i>", "GAMEPLAY_LOOT_526d_DARKNESS_1": "When your opponent\\ndraws 3 Candles, this awakens!", "GAMEPLAY_LOOT_526d_DARKNESS_2": "When your opponent\\ndraws 2 more Candles,\\nthis_awakens!", "GAMEPLAY_LOOT_526d_DARKNESS_3": "When your opponent\\ndraws 1 more Candle,\\nthis_awakens!", "GAMEPLAY_TOT_109t_STASIS_DRAGON_1": "This awakens with <b>Rush</b> after two turns.", "GAMEPLAY_TOT_109t_STASIS_DRAGON_2": "This awakens with <b>Rush</b> in one more turn.", "GAMEPLAY_TRLA_TROLL_SHRINE_1": "Turns until this\\nrevives: 3.", "GAMEPLAY_TRLA_TROLL_SHRINE_2": "Turns until this\\nrevives: 2.", "GAMEPLAY_TRLA_TROLL_SHRINE_3": "Turns until this\\nrevives: 1.", "FB_BUILDABRAWL001": "Choose your first Tavern Brawl!", "FB_BUILDABRAWL002": "Choose your second Tavern Brawl!", "GAMEPLAY_DISCOVER_MYSTERY": "What did your opponent pick?", "GAMEPLAY_UNDATAKAH1": "{0}", "GAMEPLAY_UNDATAKAH2": "{0} and {1}", "GAMEPLAY_UNDATAKAH3": "{0}, {1}, and {2}", "GAMEPLAY_DISCOVER_OVERRIDE_KINDLE": "Remove from deck", "GAMEPLAY_DISCOVER_OVERRIDE_THE_UPPER_HAND": "Choose one to reduce cost", "GAMEPLAY_DISCOVER_OVERRIDE_PARTY_OF_FOUR": "Choose enemy minion type", "GAMEPLAY_DISCOVER_OVERRIDE_STUDY_BREAK": "Add to deck and starts in hand", "GAMEPLAY_DISCOVER_OVERRIDE_RECRUIT_A_VETERAN": "Add to deck", "GAMEPLAY_DISCOVER_OVERRIDE_EXPLORER_RETRAINING": "Choose a new Hero Power", "GAMEPLAY_DISCOVER_OVERRIDE_FRIENDLY_SMITH": "Add to deck and gain +2/+2", "GAMEPLAY_DISCOVER_OVERRIDE_HIRING_REPLACEMENTS": "Replace with", "GAMEPLAY_DISCOVER_OVERRIDE_RIDDLE_OF_THE_SPHINX": "Take a Guess", "GAMEPLAY_DISCOVER_OVERRIDE_AUDIENCE_CHOICE": "Choose a card for ALL players", "GAMEPLAY_STARSHIP_HUD_CONFIRM": "LAUNCH", "GAMEPLAY_STARSHIP_HUD_CANCEL": "Cancel", "GAMEPLAY_STARSHIP_HUD_ENOUGH_MANA": "Not enough Mana", "GAMEPLAY_REWIND_HEADER": "Timeline", "GAMEPLAY_REWIND_REWIND_TIMELINE": "Rewind", "GAMEPLAY_REWIND_KEEP_TIMELINE": "Keep", "GAMEPLAY_CANNOT_USE_WHILE_REWIND_UI_DISPLAYED": "Select a Timeline option", "GAMEPLAY_PROGRESS_X_OF_Y": "{0}/{1}", "GAMEPLAY_BACON_WIN_STREAK_ICON": "Win Streak", "GAMEPLAY_BACON_TRIPLES_ICON": "Triples", "GAMEPLAY_BACON_ALTERNATE_PLAYER_NAME": "{0}", "GAMEPLAY_BACON_RECENT_COMBATS": "Recent Combats", "GAMEPLAY_BACON_RECENT_NAME_HEADER": "Playing as...", "GAMEPLAY_BACON_RECENT_COMBAT_HISTORY": "Combat History", "GAMEPLAY_BACON_RECENT_UPGRADE": "Most Recent Upgrade", "GAMEPLAY_BACON_TAVERN_TIER": "Tavern Tier", "GAMEPLAY_BACON_SHOP_PHASE_NAME": "Recruit", "GAMEPLAY_BACON_COMBAT_PHASE_NAME": "Combat", "GAMEPLAY_BACON_SHOP_END_TURN_BUTTON_TEXT": "Recruit", "GAMEPLAY_BACON_COMBAT_END_TURN_BUTTON_TEXT": "Combat", "GAMEPLAY_BACON_BUY_TUTORIAL": "Drag to buy.", "GAMEPLAY_BACON_ENEMY_MINION_TUTORIAL": "Choose a minion.", "GAMEPLAY_BACON_PLAY_MINION_TUTORIAL": "Play it!", "GAMEPLAY_BACON_RECRUIT_REMINDER_TUTORIAL": "Choose a minion.", "GAMEPLAY_BACON_RECRUIT_REMINDER_TUTORIAL_2": "Buy a minion.", "GAMEPLAY_BACON_MULLIGAN_CHOOSE_HERO_BANNER": "Choose a Hero", "GAMEPLAY_BACON_MULLIGAN_AVAILABLE_RACES": "Minion types this game:", "GAMEPLAY_BACON_MULLIGAN_WAITING_BANNER": "{0}/{1} Players Ready", "GAMEPLAY_BACON_MULLIGAN_WAITING_BANNER_SUBTITLE": "Time Remaining", "GAMEPLAY_BACON_MULLIGAN_TEAMMATE": "Your Teammate is {0}", "GAMEPLAY_BACON_MULLIGAN_AI_TEAMMATE_NAME": "AI Teammate", "GAMEPLAY_BACON_REFRESH_TUTORIAL": "See new recruits.", "GAMEPLAY_BACON_REFRESH_UPGRADE_TUTORIAL": "Meet better recruits!", "GAMEPLAY_BACON_MINION_MOVE_TUTORIAL": "Drag right to rearrange.", "GAMEPLAY_BACON_MINION_UPGRADE_TAVERN_TUTORIAL": "Upgrade Tavern!", "GAMEPLAY_BACON_DRAGBUY_TUTORIAL": "Drag to your hero.", "GAMEPLAY_BACON_DRAGBUY_TRIPLE_TUTORIAL": "Buy this for a Triple!", "GAMEPLAY_BACON_DRAGSELL_TUTORIAL": "Drag a minion here to sell.", "GAMEPLAY_BACON_FREEZE_TUTORIAL": "Freeze minions to see them again next turn.", "GAMEPLAY_BACON_CONFIRM_BUTTON_TUTORIAL": "OK!", "GAMEPLAY_BACON_DRAGBUY_TITLE_TUTORIAL": "Buy Minions!", "GAMEPLAY_BACON_DRAGBUY_BODY_TUTORIAL": "Drag minions to your\\nhero to buy them for\\n<b>3 Gold</b>.\\n\\nBuild up an army to take down your enemies!", "GAMEPLAY_BACON_DRAGBUY_BUTTON_TUTORIAL": "Buy", "GAMEPLAY_BACON_DRAGSELL_TITLE_TUTORIAL": "Sell Minions!", "GAMEPLAY_BACON_DRAGSELL_BODY_TUTORIAL": "Drag minions to your Bartender to sell them.\\n\\nIt frees up space and you get 1 Gold for it!", "GAMEPLAY_BACON_DRAGSELL_BUTTON_TUTORIAL": "Sell", "GAMEPLAY_BACON_TRIPLE_TITLE_TUTORIAL": "Triple Upgrade!", "GAMEPLAY_BACON_TRIPLE_BODY_TUTORIAL": "When you have 3 of the same minion, they combine into a more powerful golden copy.\\n\\nPlay it for a reward!", "GAMEPLAY_BACON_TRIPLE_BUTTON_TUTORIAL": "Combine", "GAMEPLAY_BACON_COMBAT_TITLE_TUTORIAL": "Combat Damage", "GAMEPLAY_BACON_COMBAT_BODY_TUTORIAL": "Your minions that survive combat help you deal additional damage.\\n\\nThe higher the Tavern Tier, the higher the damage!", "GAMEPLAY_BACON_COMBAT_BUTTON_TUTORIAL": "Ok!", "GAMEPLAY_BACON_COIN_TUTORIAL_1": "Buying minions <b>ALWAYS</b> costs 3 Gold.", "GAMEPLAY_BACON_COIN_TUTORIAL_2": "You don't keep any unused Gold.", "GAMEPLAY_BACON_TEXT_EMOTE_OOPS": "Oops", "GAMEPLAY_BACON_TEXT_EMOTE_GREETINGS": "Greetings", "GAMEPLAY_BACON_TEXT_EMOTE_THREATEN": "!!!", "GAMEPLAY_BACON_TEXT_EMOTE_WELL_PLAYED": "Well Played", "GAMEPLAY_BACON_TEXT_EMOTE_WOW": "Wow", "GAMEPLAY_BACON_TEXT_EMOTE_THANKS": "Thanks", "GAMEPLAY_BACON_TEXT_EMOTE_SORRY": "Sorry", "GAMEPLAY_BACON_TEXT_EMOTE_INVALID": "...", "GAMEPLAY_BACON_TAVERN_PASS_IN_GAME_HELP": "Unlock Battlegrounds Perks to choose this Hero", "GAMEPLAY_BACON_TOOLTIP_BUDDIES_HEADER": "Buddies", "GAMEPLAY_BACON_TOOLTIP_BUDDIES_BODY": "Get a special minion unique to your hero.", "GAMEPLAY_BACON_TOOLTIP_QUEST_HEADER": "Quests", "GAMEPLAY_BACON_TOOLTIP_QUEST_BODY": "Complete a challenge to get a powerful bonus.", "GAMEPLAY_BACON_TOOLTIP_TRINKETS_HEADER": "Trinkets", "GAMEPLAY_BACON_TOOLTIP_TRINKETS_BODY": "Buy 2 powerful bonuses with Gold this game.", "GAMEPLAY_BACON_TOOLTIP_TIMEWARP_HEADER": "Timewarp", "GAMEPLAY_BACON_TOOLTIP_TIMEWARP_BODY": "A special shop that opens on Turns {0} and {1}. Spend Chronum to buy powerful cards.", "GAMEPLAY_BACON_TOOLTIP_TIMEWARP_BODY_MINOR": "A Minor Timewarp opens next turn. You will have {0} Chronum.", "GAMEPLAY_BACON_TOOLTIP_TIMEWARP_BODY_MAJOR": "A Major Timewarp opens next turn. You will have {0} Chronum.", "GAMEPLAY_BACON_TOOLTIP_TIMEWARP_BODY_ACTIVE": "A special shop where powerful cards can be purchased for Chronum.", "GAMEPLAY_BACON_CLICKING_ON_TEAMMATES_MINIONS": "You cannot play cards on your teammates board.", "GAMEPLAY_BACON_DUO_VIEW_TEAMMATE_TUTORIAL": "Click to see your teammate's view.", "GAMEPLAY_BACON_DUO_VIEW_TEAMMATE_TUTORIAL_PHONE": "Tap to see your teammate's view.", "GAMEPLAY_BACON_DUO_VIEW_SELF_TUTORIAL": "Click to return.", "GAMEPLAY_BACON_DUO_VIEW_SELF_TUTORIAL_PHONE": "Tap to return.", "GAMEPLAY_BACON_DUO_HEALTH_TUTORIAL": "Teams share Health and Armor.", "GAMEPLAY_BACON_DUO_COMBAT_TUTORIAL": "Both your warband and your teammate's join combat.", "GAMEPLAY_BACON_DUO_HERO_SWAP_TUTORIAL": "After the first player is knocked out, their teammate's warband joins!", "GAMEPLAY_BACON_DUO_PASS_TUTORIAL": "Drag a card here to <b>Pass</b>. Costs 1 Gold.", "GAMEPLAY_BACON_DUO_RECEIVE_TUTORIAL": "Your teammate <b>Passed</b> you this!", "GAMEPLAY_BACON_DUO_COMBAT_ORDER_TUTORIAL": "The hero on top fights first.", "GAMEPLAY_BACON_DUO_PING_TUTORIAL": "Right-click an object to ping your teammate.", "GAMEPLAY_BACON_DUO_PING_TUTORIAL_PHONE": "Two finger tap an object to ping your teammmate.", "GAMEPLAY_BACON_DUO_PING_WHEEL_TUTORIAL": "Click to select, or click away to clear.", "GAMEPLAY_BACON_DUO_PING_WHEEL_TUTORIAL_PHONE": "Tap to select, or tap away to clear.", "GAMEPLAY_BACON_DUO_TEAMMATE_PINGED_TUTORIAL": "Your teammate pinged you!", "GAMEPLAY_BACON_DUO_BONUS_DAMAGE_TUTORIAL": "If one player beats both warbands, their teammate deals damage, too!", "GAMEPLAY_BACON_DUO_NO_GOLD_FOR_PASS": "Passing costs (1) Gold.", "GAMEPLAY_BACON_DUO_NO_PASS_FROM_BOARD": "Only cards in hand may be Passed normally.", "GAMEPLAY_BACON_GUIDE_MINIONS_TAB": "Minions", "GAMEPLAY_BACON_GUIDE_TAVERN_SPELL_TAB": "Tavern Spells", "GANEPLAY_BACON_GUIDE_TUTORIAL": "Try your new Guide!", "GAMEPLAY_BACON_TIMEWARP_TAVERN_TUTORIAL": "Spend all Chronum to exit the Timewarp.", "GAMEPLAY_BACON_TIMEWARP_TAVERN_DISABLED_CARDS": "All friendly effects are inactive in a Timewarp.", "GALAKROND_ONCE": "<b>Invoke</b> once to upgrade.", "GALAKROND_TWICE": "<b>Invoke</b> twice to upgrade.", "GAMEPLAY_END_OF_GAME_TIE": "Tie!", "GAMEPLAY_CHAMPION_CLICK_TUTORIAL": "Select this Merc.", "GAMEPLAY_QUEUE_ABILITY_TUTORIAL": "Prepare the Ability!", "GAMEPLAY_CHAMPION_MOUSEOVER_TUTORIAL": "See what the enemy has prepared!", "GAMEPLAY_LETTUCE_COMBAT_TITLE_TUTORIAL": "Combat Flow", "GAMEPLAY_LETTUCE_COMBAT_BODY_TUTORIAL": "Mercs use their prepared abilities automatically in combat.\\n\\nDestroy all the enemies to win!", "GAMEPLAY_LETTUCE_COMBAT_BUTTON_TUTORIAL": "Fight!", "GAMEPLAY_LETTUCE_ATTACK_TYPE_TITLE_TUTORIAL": "Attack Abilities", "GAMEPLAY_LETTUCE_ATTACK_TYPE_BODY_TUTORIAL": "<b>Attack</b> abilities do physical combat with the enemy.\\n\\nBe careful as you'll take return damage in the process!\\n\\nOther Abilities can be used safely from range.", "GAMEPLAY_LETTUCE_ATTACK_TYPE_BUTTON_TUTORIAL": "Let's Go!", "GAMEPLAY_LETTUCE_SPEED_TITLE_TUTORIAL": "Speed Order", "GAMEPLAY_LETTUCE_SPEED_BODY_TUTORIAL": "Combat resolves based on Speed order.\\n\\nLower Speed abilities go first.\\n\\nSpeed ties are random.", "GAMEPLAY_LETTUCE_SPEED_BUTTON_TUTORIAL": "Let's Go!", "GAMEPLAY_LETTUCE_NO_ENDTURN": "Prepare Abilities for all your Mercs!", "GAMEPLAY_LETTUCE_SPEED_LABEL_TUTORIAL": "Speed", "GAMEPLAY_LETTUCE_SPEED_TOOLTIP_TUTORIAL": "Determines order in combat. Lower goes first.", "GAMEPLAY_LETTUCE_BENCH_TITLE_TUTORIAL": "Your Bench", "GAMEPLAY_LETTUCE_BENCH_BODY_TUTORIAL": "Only 3 Mercenaries can be in combat at once.\\n\\nRemaining Mercenaries will wait on the Bench as reserves.", "GAMEPLAY_LETTUCE_BENCH_BUTTON_TUTORIAL": "Pick!", "GAMEPLAY_LETTUCE_REPLACEMENT_TITLE_TUTORIAL": "Death Replacement", "GAMEPLAY_LETTUCE_REPLACEMENT_BODY_TUTORIAL": "Replace defeated Mercenaries with ones from your Bench.\\n\\nDefeated Mercenaries will not be able to fight for the rest of the map!", "GAMEPLAY_LETTUCE_REPLACEMENT_BUTTON_TUTORIAL": "Replace!", "GAMEPLAY_LETTUCE_COOLDOWN_LABEL_TUTORIAL": "Cooldown", "GAMEPLAY_LETTUCE_COOLDOWN_POPUP_TUTORIAL": "Still on <b>Cooldown</b>.\\nWait 1 turn!", "GAMEPLAY_LETTUCE_USE_NEW_ABILITY_POPUP_TUTORIAL": "Try the new Ability!", "GAMEPLAY_LETTUCE_FORCE_TARGET_POPUP_TUTORIAL": "Kill it quickly\\nbefore it strikes!", "GAMEPLAY_LETTUCE_INIT_MERCENARY_SELECT_PHASE_NAME": "Begin!", "GAMEPLAY_LETTUCE_MERCENARY_SUB_PHASE_NAME": "Replace", "GAMEPLAY_LETTUCE_MERCENARY_REORDER_PHASE_NAME": "Reorder", "GAMEPLAY_LETTUCE_PREP_PHASE_NAME": "Command", "GAMEPLAY_LETTUCE_COMBAT_PHASE_NAME": "Combat", "GAMEPLAY_LETTUCE_FATIGUE_PHASE": "Fatigue", "GAMEPLAY_LETTUCE_READY_BUTTON": "Ready!", "GAMEPLAY_LETTUCE_WAIT_BUTTON": "Waiting...", "GAMEPLAY_LETTUCE_FIGHT_BUTTON": "Fight!", "GAMEPLAY_LETTUCE_MERCENARY_SELECT_BUTTON": "{0}/{1} Played", "GAMEPLAY_LETTUCE_COMBAT_BUTTON": "Combat", "GAMEPLAY_LETTUCE_HISTORY_USED_LAST_TURN": "Used\\nLast Turn", "GAMEPLAY_LETTUCE_WEAKNESS_TITLE_TUTORIAL": "Critical Damage", "GAMEPLAY_LETTUCE_WEAKNESS_BODY_TUTORIAL": "Merc abilities can do\\n<b>DOUBLE DAMAGE</b> against\\na specific Merc type!\\n\\n<b>RED</b> (Protectors) -> <b>GREEN</b>\\n<b>GREEN</b> (Fighters) -> <b>BLUE</b>\\n<b>BLUE</b> (Casters) -> <b>RED</b>", "GAMEPLAY_LETTUCE_WEAKNESS_BUTTON_TUTORIAL": "Fight!", "GAMEPLAY_LETTUCE_WEAKNESS_LABEL": "2x", "GAMEPLAY_LETTUCE_ABILITY_ORDER_TIED_TEXT": "{0}?", "GAMEPLAY_LETTUCE_YOUR_BENCH_BANNER": "Your Bench"}